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Definirea tablourilor
C++ spatiul std: C# definire vector C# definire matrice C# redimensionare tablou: |
tip nume_tablou[nr_elemente] |
// Programul utilizeaza un tablou numit "numere"
// Programul cere 5 numere dupa care le afiseaza
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
int i=0;
double numere[5];
cout << "\n\tProgramul cere 5 numere dupa care le afiseaza \n\n";
for (i=0;i<5;i++){
cout <<"\n\tIntroduceti numarul : [" << i << "] : ";
cin >> numere[i];
}
cout << "\n\n\tNumerele introduse sunt: \n";
for (i=0;i<5;i++){
cout << "\n\tNumarul [ " << i << "] =" << numere[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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// Programul utilizeaza un tablou numit "numere"
// Programul cere n numere dupa care le afiseaza
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
int i,n;
const int nmax=10;
cout << "\n\tProgramul cere n numere dupa care le afiseaza \n\n";
cout <<" \n\tIntroduceti valoarea lui n (maxim 10):";
cin >> n;
double numere[nmax];
for (i=0;i < n;i++){
cout <<"\tIntroduceti numarul : [" << i << "] : ";
cin >> numere[i];
}
cout << "\n\n\tNumerele introduse sunt: \n";
for (i=0;i < n;i++){
cout << "\n\tNumarul [ " << i << "] ="<< numere[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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// Programul utilizeaza un tablou numit "numere"
// Programul cere numarul lunii dupa care le afiseaza numele lunii
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
int n=1;
string luni[12]={"ianuarie", "februarie", "martie", "aprilie", "mai", "iunie",
"iulie", "august", "septembrie", "octombrie", "noiembrie", "decembrie"};
cout << "\n\tProgramul cere luna sub forma numerica si returneaza numele lunii \n\n";
while (n > 0 && n <13){
cout <<" \n\n\tIntroduceti luna (1-12) 0= iesire:";
cin >> n;
if(n > 0 && n <13)
cout <<"\n\tLuna introdusa este : " << luni[n-1];
}
return 0;
}
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// Programul utilizeaza un tablou numit "zile_s"
// Programul cere numarul zilei din saptamana dupa care le afiseaza numele zilei
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
int n=1;
string zile_s[]={"luni", "marti", "miercuri", "joi", "vineri", "sambata", "duminica"};
cout << "\n\tProgramul cere ziua din saptamana si returneaza numele zilei \n\n";
while (n > 0 && n <8){
cout <<" \n\n\tIntroduceti numarul zilei din saptamana (1-7) 0= iesire:";
cin >> n;
if(n > 0 && n <8)
cout <<"\n\tZiua introdusa este : " << zile_s[n-1];
}
return 0;
}
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// Programul utilizeaza un tablou numit "numere"
// Programul genereaza n numere intre 0-100 dupa care le afiseaza
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std ;
int main(void)
{
system("TITLE Atribuire de valori ");// Titlul ferestrei consola
system("COLOR F9"); // Fundal alb caractere albastre
int i,n;
cout << "\n\tProgramul atribuie n valori aleatoare dupa care le afiseaza \n\n";
cout <<" \n\tIntroduceti valoarea lui n (maxim 10):";
cin >> n;
const int nmax=10;
double numere[nmax],nr;
for (i=0;i < n;i++){
nr=rand();
numere[i]= 100*nr/RAND_MAX ; // pentru a genera numere intre 0-100
}
cout << "\n\n\tNumerele generate in tabloul numere[] sunt: \n";
for (i=0;i < n;i++){
cout << "\n\tNumere [ " << i << "] ="<< numere[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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#include "stdafx.h"
#include < iostream >
#include < time.h >
using namespace std;
int main()
{
system("TITLE Atribuire de valori aleatoare ");// Titlul ferestrei consola
system("COLOR F9"); // Fundal alb caractere albastre
cout << "\n\tProgramul atribuie n valori aleatoare dupa care le afiseaza \n\n";
cout <<" \n\tIntroduceti valoarea lui n (maxim 10):";
int i,n;
const int nmax=10;
double numere[nmax],nr;
srand(time(NULL));
cin >> n;
for (i=0;i < n;i++){
nr=rand()%100;// pentru a genera numere intre 0-100
numere[i]= nr ;
}
cout << "\n\n\tNumerele generate in tabloul numere[] sunt: \n";
for (i=0;i < n;i++){
cout << "\n\tNumere [ " << i << "] ="<< numere[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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// Programul utilizeaza un tablou de numere double numit "n"
// Programul cere 10 numere, le ordoneaza crescator, dupa care le afiseaza
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
int i,j;
double n[11],temp;
cout << "\n\tProgramul cere 10 numere dupa care le ordoneaza si le afiseaza \n\n";
// introducere numere
for (i=1;i<11;i++){
cout <<"\tIntroduceti numarul : [" << i << "] : ";
cin >> n[i];
}
// afisarea numerelor
cout << "\n\n\tNumerele introduse sunt: \n\n";
for (i=1;i<11;i++){
cout << " : " << n[i] ;
}
// ordonarea crescatoare a numerelor
j=1;
while (j<11){
i=1;
while (i<11){
if (n[i]>n[i+1]){
temp=n[i];
n[i]=n[i+1];
n[i+1]=temp;
}
i++;
}
j++;
}
// afisarea numerelor ordonate crescator
cout << "\n\n\tNumerele ordonate sunt: \n\n";
for (i=1;i<11;i++){
cout << " : " << n[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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// ordonarea crescatoare a numerelor
j=1;
while (j<11){
i=1;
while (i<11-j-1){
if (n[i]>n[i+1]){
temp=n[i];
n[i]=n[i+1];
n[i+1]=temp;
}
i++;
}
j++;
}
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// Programul cere 10 numere, le ordoneaza crescator dupa metoda optima, dupa care le afiseaza
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
int i,sem;
double n[11],temp;
cout << "\n\tProgramul cere 10 numere dupa care le ordoneaza si le afiseaza \n\n";
// introducere numere
for (i=1;i<11;i++){
cout <<"\tIntroduceti numarul : [" << i << "] : ";
cin >> n[i];
}
// afisarea numerelor
cout << "\n\n\tNumerele introduse sunt: \n\n";
for (i=1;i<11;i++){
cout << " : " << n[i] ;
}
// ordonarea crescatoare a numerelor
i=1;
sem=1;
while (sem !=0){
sem=0;
while (i<11){
if (n[i]>n[i+1]){
temp=n[i];
n[i]=n[i+1];
n[i+1]=temp;
sem=1;
}
i++;
}
i=1;
}
// afisarea numerelor ordonate crescator
cout << "\n\n\tNumerele ordonate sunt: \n\n";
for (i=1;i<11;i++){
cout << " : " << n[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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// ordonarea crescatoare prin metoda selectiei
// Programul cere nr_max numere, le ordoneaza crescator dupa metoda selectiei, dupa care le afiseaza
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
const int nr_max=5;
int i,j;
double n[nr_max+1],temp, sel;
cout << "\n\tProgramul cere " << nr_max << " numere dupa care le ordoneaza si le afiseaza \n\n";
// introducere numere
for (i=1;i < nr_max+1;i++){
cout <<"\tIntroduceti numarul : [" << i << "] : ";
cin >> n[i];
}
// afisarea numerelor
cout << "\n\n\tNumerele introduse sunt: \n\n";
for (i=1;i < nr_max+1;i++){
cout << " : " << n[i] ;
}
// ordonarea crescatoare a numerelor
i=1;
j=1;
sel=n[1];
while (j < nr_max){
for (i=j; i < nr_max; i++) {
if (sel>n[i+1]){
temp=sel;
sel=n[i+1];
n[i+1]=temp;
}
}
n[j]=sel;
j++ ;
sel=n[j];
}
// afisarea numerelor ordonate crescator
cout << "\n\n\tNumerele ordonate sunt: \n\n";
for (i=1;i < nr_max+1;i++){
cout << " : " << n[i] ;
}
cin.ignore();
cin.get();
return 0;
}
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// Utilizarea tablourilor de caractere
#include "stdafx.h"
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int main(void)
{
char nume[80]; // se initializeaza un tablou unidimensional de tip char cu numarul de elemente 80
cout <<"\n\tIntroduceti numele si prenumele:";
cin.getline(nume,80);
cout <<"\n\n\n\tNumele tau este: " << nume;
cin.ignore();
cin.get();
return 0;
}
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// Programul utilizeaza o matrice cu m-linii si n-coloane
// Elementelor matricii li se atribuite valori intregi aleatoare intre 0 si 100
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std ;
int main(void)
{
system("TITLE Matrice cu m-linii si n-coloane ");// Titlul ferestrei consola
system("COLOR F9"); // Fundal alb caractere albastre
int i,j,n,m;
cout <<" \n Introduceti numarul de linii (maxim 10):";
cin >> m;
cout << " \n Introduceti numarul de coloane (maxim 10):";
cin >> n;
const int mmax=10;
const int nmax=10;
int matr[mmax][nmax];
for (j=0; j < m; j++) {
for (i=0;i < n;i++){
matr[j][i]= 100*rand()/RAND_MAX ; // pentru a genera numere intre 0-100
}
}
cout << "\n\n Matricea este: \n\n";
for (j=0; j < m; j++) {
cout << "\n" ;
for (i=0;i < n;i++){
cout << " matr[" << j << "][" << i << "]=" << matr[j][i] << "\t";
}
}
cin.ignore();
cin.get();
return 0;
}
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// Programul genereaza si aduna doua matrici patratice cu nXn elemente
// Elementelor matricilor li se atribuite valori intregi aleatoare intre 0 si 1000
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std ;
int main(void)
{
system("TITLE Adunarea a doua matrici patratice cu nxn elemente");// Titlul ferestrei consola
system("COLOR F9"); // Fundal alb caractere albastre
int i,j,n;
cout <<" \n\n * Introduceti valoarea lui n (maxim 10):";
cin >> n;
const int nmax=10;
int m1[nmax][nmax],m2[nmax][nmax];
// generare matrice m1
for (j=0; j < n; j++) {
for (i=0;i < n;i++){
m1[i][j]= 1000*rand()/RAND_MAX ; // pentru a genera numere intre 0-1000
}
}
// generare matrice m2
cout << "\n\ * Cele doua matrici sunt: \n\n";
for (j=0; j < n; j++) {
for (i=0;i < n;i++){
m2[i][j]= 1000*rand()/RAND_MAX ; // pentru a genera numere intre 0-1000
}
}
// afisare matricea m1 si m2
for (j=0; j < n; j++) {
cout << "\n " ;
for (i=0;i < n;i++){
cout << m1[i][j] << "\t" ;
}
cout << "\t\t" ;
for (i=0;i < n;i++){
cout << m2[i][j] << "\t" ;
}
}
// afisare m1 + m2
cout << "\n\n\ * Suma celor doua matrici este:\n\n";
for (j=0; j < n; j++) {
cout << "\n\n\t\t\t" ;
for (i=0;i < n;i++){
cout << m1[i][j]+m2[i][j] << "\t" ;
}
}
cin.ignore();
cin.get();
return 0;
}
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// Programul inmulteste doua matrici a,b cu n x m respectiv m x p elemente
// Elementelor matricilor li se atribuite valori citite de la utilizator
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std ;
int main(void){
system("TITLE Inmultirea a doua matrici a,b cu n x m respectiv m x p elemente");// Titlul ferestrei consola
system("COLOR F9"); // Fundal alb caractere albastre
int n,m,p,i,j,k,a[10][10],b[10][10],c[10][10];
cout << "\n\tIntroduceti numarul de linii n = ";
cin >> n;
cout << "\tIntroduceti numarul de coloane m = ";
cin >> m;
cout << "\n";
for(i=1;i <= n;i++)
for(j=1;j <= m;j++)
{
cout << "\ta[" << i << "," << j <<"]= ";
cin >> a[i][j];
}
cout<<"\n\tElementele matricei A sunt: "<<"\n\n";
for(i=1;i <= n;i++)
{
for(j=1;j <= m;j++)
cout << "\t" << a[i][j];
cout << "\n";
}
cout << "\n\tIntroduceti numarul de coloane p = ";
cin >> p;
cout << "\n";
for(i=1;i <= m; i++)
for(j=1;j <= p; j++)
{
cout << "\tb[" << i << "," << j <<"]= ";
cin >> b[i][j];
}
cout<<"\n\n\tElementele matricei B sunt: " << "\n\n";
for(i=1;i <= m;i++)
{
for(j=1;j <= p;j++)
cout << "\t" << b[i][j];
cout << "\n";
}
for(i=1;i <= n;i++)
for(j=1;j <= p;j++){
c[i][j]=0;
for(k=1;k <= m;k++)
c[i][j]+=a[i][k]*b[k][j];
}
cout << "\n\tElementele matricei produs " << "\n\n";
for(i=1;i <= n;i++)
{
for(j=1;j <= p;j++)
cout << "\t" << c[i][j];
cout << "\n";
}
cin.ignore();
cin.get();
return 0;
}
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// Programul inmulteste doua matrici a,b cu n x m respectiv m x p elemente
// Elementelor matricilor li se atribuite aleator valori pana la 10
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std ;
int main(void){
system("TITLE Inmultirea a doua matrici a,b cu n x m respectiv m x p elemente");// Titlul ferestrei consola
system("COLOR F9"); // Fundal alb caractere albastre
int n,m,p,i,j,k,a[10][10],b[10][10],c[10][10];
cout << "\n\tIntroduceti numarul de linii n (maxim 10)= ";
cin >> n;
cout << "\tIntroduceti numarul de coloane m (maxim 10)= ";
cin >> m;
for(i=1;i <= n;i++)
for(j=1;j <= m;j++)
{
a[i][j]=10*rand()/RAND_MAX ;
}
cout<<"\n\tElementele matricei A sunt: "<<"\n\n";
for(i=1;i <= n;i++)
{
for(j=1;j <= m;j++)
cout << "\t" << a[i][j];
cout << "\n";
}
cout << "\n\tIntroduceti numarul de coloane p(maxim 10) = ";
cin >> p;
for(i=1;i <= m; i++)
for(j=1;j <= p; j++)
{
b[i][j]=10*rand()/RAND_MAX;
}
cout<<"\n\tElementele matricei B sunt: " << "\n\n";
for(i=1;i <= m;i++)
{
for(j=1;j <= p;j++)
cout << "\t" << b[i][j];
cout << "\n";
}
for(i=1;i <= n;i++)
for(j=1;j <= p;j++){
c[i][j]=0;
for(k=1;k <= m;k++)
c[i][j]+=a[i][k]*b[k][j];
}
cout << "\n\tElementele matricei produs " << "\n\n";
for(i=1;i <= n;i++)
{
for(j=1;j <= p;j++)
cout << "\t" << c[i][j];
cout << "\n";
}
cin.ignore();
cin.get();
return 0;
}
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// se defineste si se apeleaza o functie care inlocuieste valorile din tablou cu patratele acestora
// la sfarsit se afiseaza elementele sirului rezultat
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
void patrat(double v[],int imdex_max);
int main(void)
{
const int nr_max=5;
int i;
double nr[nr_max];
cout << "\n\tProgramul cere " << nr_max << " numere dupa care le ridica la patrat si le afiseaza \n\n";
// introducere numere
for (i=0;i < nr_max;i++){
cout <<"\tIntroduceti numarul : [" << i << "] : ";
cin >> nr[i];
}
// afisarea numerelor
cout << "\n\n\tNumerele introduse sunt: \n\n";
for (i=0;i < nr_max;i++){
cout << " : " << nr[i] ;
}
// calcularea patratelor numerelor
patrat(nr,nr_max);
// afisarea patratelor numerelor
cout << "\n\n\tPatratele numerelor sunt: \n\n";
for (i=0;i < nr_max;i++){
cout << " : " << nr[i] ;
}
cin.ignore();
cin.get();
return 0;
}
void patrat(double v[], int index_max)
{
for (int i=0; i < index_max; i++){
v[i]=v[i]*v[i];
}
}
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// ordonarea crescatoare prin metoda InsertSort
// se defineste si se apeleaza o functie cu argument tablou
// programul cere nr_max numere, le ordoneaza crescator dupa metoda InsertSort
// la sfarsit se afiseaza sirul ordonat crescator
#include "stdafx.h"
#include < iostream >
#include < string >
using namespace std;
int caut_min(double v[], int index_i, int imdex_max);
int main(void)
{
const int nr_max=5;
int i,j;
double nr[nr_max+1],temp, sel;
cout << "\n\tProgramul cere " << nr_max << " numere dupa care le ordoneaza si le afiseaza \n\n";
// introducere numere
for (i=1;i < nr_max+1;i++){
cout <<"\tIntroduceti numarul : [" << i << "] : ";
cin >> nr[i];
}
// afisarea numerelor
cout << "\n\n\tNumerele introduse sunt: \n\n";
for (i=1;i < nr_max+1;i++){
cout << " : " << nr[i] ;
}
// ordonarea crescatoare a numerelor metoda InsertSort
for (i=1; i < nr_max+1; i++){
int poz=caut_min(nr, i, nr_max+1);
double aux=nr[i];
nr[i]=nr[poz];
nr[poz]=aux;
}
// afisarea numerelor ordonate crescator
cout << "\n\n\tNumerele ordonate sunt: \n\n";
for (i=1;i < nr_max+1;i++){
cout << " : " << nr[i] ;
}
cin.ignore();
cin.get();
return 0;
}
int caut_min(double v[], int index_i, int index_max)
// cauta elementul minim, incepānd de la pozitia indexIni, inclusiv
// functia intoarce pozitia minimului gasit
{
double min=v[index_i];
int poz_m=index_i;
for (int i=index_i; i < index_max; i++){
if (v[i] <= min){
min=v[i];
poz_m=i;
}
}
return poz_m;
}
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tip [ ] nume_tablou = new tipul [nr_elemente]; |
// Programul initializeaza un vector si atribuie patru valori pentru primele 4 elemente
// La sfarsit se afiseaza cele patru valori
class Program
{
static void Main(string[] args)
{
int i;
int [ ] nr = new int [4] { 9,10,11,12};
Console.WriteLine("Numerele sunt: ");
for (i = 0; i < 4; i++) {
Console.WriteLine("Nr: " + nr[i]);
}
Console.ReadLine();
}
}
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class Program
{
static void Main(string[] args)
{
string [] luni = new string [12] {"ianuarie", "februarie", "martie",
"aprilie", "mai", "iunie", "iulie",
"august", "septembrie", "octombrie",
"noiembrie", "decembrie"};
System.DateTime data = System.DateTime.Now;
int zi = System.DateTime.Now.Day;
int luna = System.DateTime.Now.Month;
int an = System.DateTime.Now.Year;
Console.WriteLine("Astazi e: " + data);
Console.WriteLine("Ziua: " + zi);
Console.WriteLine("Luna: " + luni[luna - 1]);
Console.WriteLine("Anul: " + an);
Console.ReadLine();
}
}
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class Program
{
static void Main(string[] args)
{
int i;
//double nr[10];
double[] nr = new double[10];
for (i = 0; i < 10; i++)
nr[i] = i * 0.12345;
Console.WriteLine("Numerele sunt: ");
for (i = 0; i < 10; i++){
Console.WriteLine("Nr: " + nr[i]);
}
Console.ReadLine();
}
}
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int i=0;
const int nr_z=31;
int poz_x=14; // pozitia curenta pe axa x
float w_r=1,w_a=3; // grosimea(in pixeli) a liniei rosii respectiv albastre
float[]consum= new float[nr_z];// // vector ce pastreaza consumurile pe nr_z zile
float v_rand; // valoare aleatoare
float c_lun; // consum lunar
float c_med; // consum lunar mediu
System.Drawing.Graphics Desen;
Desen = this.CreateGraphics();
System.Drawing.Pen Creion_rosu;
Creion_rosu=new System.Drawing.Pen(System.Drawing.Color.Red,w_r);
System.Drawing.Pen Creion_albastru;
Creion_albastru=new System.Drawing.Pen(System.Drawing.Color.Blue,w_a);
System.Random n = new System.Random();
Desen.Clear(this.BackColor);
Desen.DrawLine( Creion_rosu,6,0,6,this.Height-40);
Desen.DrawLine( Creion_rosu,6,this.Height-40,this.Width-20,this.Height-40);
for ( i=0; i < nr_z; i++){
v_rand=n.Next(this.Height-40);// se genereaza o valoare aleatoare
Desen.DrawLine( Creion_albastru,poz_x,this.Height-40,poz_x,Height-40-v_rand);
poz_x+=14;
consum[i]=v_rand;
}
c_lun=0;
for ( i=0; i < nr_z; i++){
c_lun=c_lun+consum[i];
}
//calculez si afisez consumul mediu
c_med=c_lun/nr_z;
Desen.DrawLine( Creion_rosu,6,this.Height-40-c_med,this.Width-20,this.Height-40-c_med);
|

class Program
{
static void Main(string[] args)
{
// Programul initializeaza un vector cu 0 elemente
// Cere numarul de elemente
// Redimensioneaza vectorul
// Atribuire valori aleatoare intre 0-100 elementelor vecorului
// La sfarsit se afiseaza elementele vectorului
int i, nrmax=0;
int[] numere = new int[0];
System.Random n = new System.Random();
Console.Write("\n\tNumarul maxim de elemente: ");
nrmax = System.Convert.ToInt16(Console.ReadLine()); // Citirea noii dimensiuni
Array.Resize(ref numere, nrmax); // Redimensionare tablou
for (i = 0; i < nrmax; i++) // Atribuire valori aleatoare intre 0-100
numere[i] = n.Next(100);
Console.WriteLine("\n\tNumerele sunt: \n\n"); // Afisare numere
for (i = 0; i < nrmax; i++)
Console.WriteLine("\t\t\tNr[" + i + "]=" + numere[i]);
Console.ReadLine();
}
}
|

static int i = 0;
static int nr_z = 31;
static float w_r = 1, w_a = 3; // grosimea(in pixeli) a liniei rosii respectiv albastre
static double [] consum = new double[0];
static System.Drawing.Graphics Desen;
static System.Drawing.Pen Creion_albastru;
static System.Drawing.Pen Creion_rosu;
double med(double[] cons, int nrm)
{
double sum = cons[0];
for (int i = 0; i < nrm; i++)
{
sum = sum + cons[i];
}
return sum;
}
|
int v_rand; // valoare aleatoare
int poz_x = 10;
Array.Resize(ref consum, nr_z);// redimensionare la nr_z elemente
Desen = this.CreateGraphics();
Creion_rosu = new System.Drawing.Pen(System.Drawing.Color.Red, w_r);
Creion_albastru = new System.Drawing.Pen(System.Drawing.Color.Blue, w_a);
System.Random n = new System.Random();
Desen.Clear(this.BackColor);
Desen.DrawLine(Creion_rosu, 6, 0, 6, this.Height - 40);
Desen.DrawLine(Creion_rosu, 6, this.Height - 40, this.Width - 20, this.Height - 40);
for (int i = 0; i < nr_z; i++)
{
v_rand = Convert.ToInt16(n.Next(this.Height - 40));// se genereaza o valoare aleatoare
Desen.DrawLine(Creion_albastru, poz_x, this.Height - 40, poz_x, Height - 40 - v_rand);
poz_x += 14;
consum[i] = v_rand;
}
this.button2.Enabled = true;
|
int c_med; // consum lunar mediu
c_med = Convert.ToInt16(med(consum, nr_z) / nr_z);
Desen.DrawLine(Creion_rosu, 6, this.Height - 40 - c_med, this.Width - 20, this.Height - 40 - c_med);
|


private void Form1_Paint(object sender, PaintEventArgs e)
{
System.Drawing.Graphics desen = this.CreateGraphics();
System.Drawing.Pen creion_albastru=new System.Drawing.Pen(System.Drawing.Color.Blue,2);
System.Drawing.SolidBrush pensula_rosie= new SolidBrush(Color.Red);
//Creare vector de puncte.
Point p1 = new Point(100, 50);
Point p2 = new Point(130, 55);
Point p3 = new Point(160, 50);
Point p4 = new Point(130, 100);
Point[] puncte = {p1, p2, p3, p4};
//e.Graphics.FillClosedCurve(pensula_rosie, puncte);
//desen.FillClosedCurve(pensula_rosie, puncte);
desen.DrawClosedCurve(creion_albastru, puncte);
//desen.DrawCurve(creion_albastru, puncte,(float)2.0);
//desen.FillPolygon(pensula_rosie, puncte);
//desen.DrawPolygon(creion_albastru, puncte);
}
|
class Program
{
static void Main(string[] args)
{
// Programul initializeaza o matrice cu n x m elemente
// Cere numarul de linii si coloane
// Atribuire valori aleatoare intre 0-100 elementelor matricii
// La sfarsit se afiseaza elementele matricii
int i, j, n, m;
int [ , ] numere = new int [10, 10];
System.Random nr = new System.Random();
Console.Write("\n\tNumarul de coloane n: ");
n = System.Convert.ToInt16(Console.ReadLine()); // Citirea noii dimensiuni n
Console.Write("\n\tNumarul de linii m: ");
m = System.Convert.ToInt16(Console.ReadLine()); // Citirea noii dimensiuni m
for (j = 0; j < m; j++) // Atribuire valori aleatoare intre 0-100
{
for (i = 0; i < n; i++)
numere[i, j] = nr.Next(100);
}
Console.WriteLine("\n\tNumerele sunt: \n\n"); // Afisare numere
for (j = 0; j < m; j++)
{
for (i = 0; i < n; i++)
Console.Write(" Nr[" + i + "," + j + "]=" + numere[i, j] + "\t");
Console.WriteLine(" ");
}
Console.ReadLine();
}
}
|

static int nr_c=100;
static int i=0;
static int j=0;
static int k=nr_c/2;
static System.Drawing.Graphics Desen;
static System.Drawing.Pen Creion_rosu ;
static System.Drawing.Pen Creion_pic ;
static System.Random n;
static int[,] cercuri = new int[nr_c, 3];
|
Desen = this.CreateGraphics();
Creion_rosu=new System.Drawing.Pen(System.Drawing.Color.Red);
Creion_pic=new System.Drawing.Pen(this.BackColor);
n = new System.Random();
Desen.Clear(this.BackColor);
for(i=0 ; i < nr_c ; i++){
cercuri[i,0]=n.Next(this.Width);
cercuri[i,1]=n.Next(this.Width);
cercuri[i,2]=n.Next(75);
}
|
Desen.DrawEllipse( Creion_rosu, cercuri[j,0], cercuri[j,1], cercuri[j,2], cercuri[j,2]); Desen.DrawEllipse( Creion_pic, cercuri[k,0], cercuri[k,1], cercuri[k,2], cercuri[k,2]); j++; if (j > nr_c-1) j=0; k++; if (k > nr_c-1) k=0; |

Desen.DrawEllipse( Creion_rosu, cercuri[j,0], cercuri[j,1], cercuri[j,2], cercuri[j,2]);
Desen.DrawEllipse( Creion_pic, cercuri[k,0], cercuri[k,1], cercuri[k,2], cercuri[k,2]);
j++;
if (j > nr_c-1){
j=0;
for(i=0 ; i < nr_c/2 ; i++){
cercuri[i,0]=n.Next(this.Width);
cercuri[i,1]=n.Next(this.Width);
cercuri[i,2]=n.Next(75);
}
}
k++;
if (k > nr_c-1)
k=0;
for(i=nr_c/2 ; i < nr_c ; i++){
cercuri[i,0]=n.Next(this.Width);
cercuri[i,1]=n.Next(this.Width);
cercuri[i,2]=n.Next(75);
}
}
|

namespace achiz_v0
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
static int nr = 1;
static int stare = 0;
static int i = 0;
static int scr_h ;
static int val;
static double scala;
static int y, y_v;
static int[] date_ac;
static System.Drawing.Graphics Desen;
static System.Drawing.Pen Creion_blu;
static System.Drawing.Pen Creion_red;
static System.Drawing.Pen Creion_pic;
private void Form1_Load(object sender, EventArgs e)
{
nr = this.Size.Width-110;
scr_h = Screen.PrimaryScreen.Bounds.Height;
stare = 1;
i = 0;
date_ac = new int[nr];
Desen = this.CreateGraphics();
Creion_blu = new System.Drawing.Pen(System.Drawing.Color.Blue);
Creion_red = new System.Drawing.Pen(System.Drawing.Color.Red);
Creion_pic = new System.Drawing.Pen(this.BackColor);
scala = System.Convert.ToDouble(this.Size.Height - 80) / this.trackBar1.Maximum;
}
private void timer1_Tick(object sender, EventArgs e)
{
Desen.DrawRectangle(Creion_red, 10, 0, nr+1, this.Height-60);
val = this.trackBar1.Value;
for (i = 10; i < nr - 1; i++)
{
date_ac[i] = date_ac[i + 1];
}
date_ac[nr - 1] = val;
y_v = System.Convert.ToInt16(this.Size.Height - 80 - scala * date_ac[0]);
for (i = 20; i < nr; i++)
{
y = System.Convert.ToInt16(this.Size.Height - 80 - scala * date_ac[i]);
Desen.DrawLine(Creion_pic, i+1,1, i + 1, this.Height-80);
Desen.DrawLine(Creion_blu, i, y_v, i+1, y);
y_v = y;
}
}
}
}
|

static int nr=1; static int stare=0; static int i=0; static int scr_h=1; static int val; static double scala; static int y,y_v; static System.Drawing.Graphics Desen; static System.Drawing.Pen Creion_blu ; |
nr=this.Size.Width; stare=1; i=0; Desen= this.CreateGraphics(); Creion_blu=new System.Drawing.Pen(System.Drawing.Color.Blue); Desen.Clear(this.BackColor); scala=System.Convert.ToDouble(this.Size.Height-120)/Screen.PrimaryScreen.Bounds.Height; scr_h=Screen.PrimaryScreen.Bounds.Height; this.label1.Text ="Se achizitioneaza "+System.Convert.ToString(nr)+" valori"; |
if ((stare==1) && (i < nr)){
this.label3.Text ="["+System.Convert.ToString(i)+"]=";
val=scr_h-Control.MousePosition.Y;
this.label2.Text = String.Concat(val);
y = this.Size.Height - 70 - Convert.ToInt16(scala * val);
Desen.DrawLine(Creion_blu,i-1,y_v, i, y);
y_v=y;
i++;
}
if (i >= nr){
this.label1.Text ="Achizitie date terminata";
stare=0;
}
|

static int nr = 1;
static int stare = 0;
static int i = 0;
static int scr_h = Screen.PrimaryScreen.Bounds.Height;
static int val;
static double scala;
static int factor = 0;
static int y, y_v;
static int[] date_ac = new int[0];
static System.Drawing.Graphics Desen;
static System.Drawing.Pen Creion_blu;
static System.Drawing.Pen Creion_red;
static System.Drawing.SolidBrush Pensula;
static System.Drawing.Font font_nina;
int maxim(int[] date, int nrm)
{
int max = date[0];
for (int i = 0; i < nrm; i++)
{
if (max < date[i])
max = date[i];
}
return max;
}
int minim(int[] date, int nrm)
{
int min = date[0];
for (int i = 0; i < nrm; i++)
{
if (min > date[i])
min = date[i];
}
return min;
}
double med(int[] date, int nrm)
{
double med = 0;
for (int i = 0; i < nrm; i++)
{
med = med + System.Convert.ToDouble(date[i]) / nrm;
}
return med;
}
|
if ((stare == 1) && (i < nr))
{
this.button2.Enabled = false;
this.button3.Enabled = false;
this.button4.Enabled = false;
this.button5.Enabled = false;
this.label3.Text = "[" + System.Convert.ToString(i) + "]=";
val = scr_h - Control.MousePosition.Y;
this.label2.Text = String.Concat(val);
date_ac[i] = val;
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * val);
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i++;
}
if (i >= nr)
{
this.label1.Text = "Achizitie date terminata";
stare = 0;
this.button2.Enabled = true;
this.button3.Enabled = true;
this.button4.Enabled = true;
this.button5.Enabled = true;
}
|
nr = this.Size.Width;
factor = date_ac.Length;
Array.Resize(ref date_ac, nr);
stare = 1;
i = 0;
Desen = this.CreateGraphics();
Creion_blu = new System.Drawing.Pen(System.Drawing.Color.Blue);
Creion_red = new System.Drawing.Pen(System.Drawing.Color.Red);
scala = System.Convert.ToDouble(this.Size.Height - 120) / Screen.PrimaryScreen.Bounds.Height;
Pensula = new System.Drawing.SolidBrush(System.Drawing.Color.DarkOrchid);
font_nina = new System.Drawing.Font("Nina", 8);
Desen.Clear(this.BackColor);
this.label1.Text = "Se achizitioneaza " + System.Convert.ToString(nr) + " valori";
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * (scr_h - Control.MousePosition.Y));
|
Desen.Clear(this.BackColor);
int r = 1, j = 1, i = 0;
for (i = 0; i < nr; i++)
{
Desen.DrawString(System.Convert.ToString(date_ac[i]), font_nina, Pensula, 10 + j * 35, 30 + 11 * r);
j++;
if (j == 11)
{
r++;
j = 1;
}
if (i > 198) i = nr;// limitez la 198 de valori
}
this.label1.Text = "Primele 200 de valori";
|
this.label3.Text = "V_max=";
this.label2.Text = System.Convert.ToString(maxim(date_ac, nr));
Desen.Clear(this.BackColor);
i = 0;
do
{
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * date_ac[i]);
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i += 1;
}
while (i < nr);
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * (maxim(date_ac, nr)));
Desen.DrawLine(Creion_red, 0, y, nr, y);
|
this.label3.Text = "V_min=";
this.label2.Text = System.Convert.ToString(minim(date_ac, nr));
Desen.Clear(this.BackColor);
i = 0;
do
{
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * date_ac[i]);
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i += 1;
}
while (i < nr);
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * (minim(date_ac, nr)));
Desen.DrawLine(Creion_red, 0, y, nr, y);
|
this.label3.Text = "V_med=";
this.label2.Text = System.Convert.ToString(med(date_ac, nr));
Desen.Clear(this.BackColor);
i = 0;
do
{
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * date_ac[i]);
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i += 1;
}
while (i < nr);
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * (med(date_ac, nr)));
Desen.DrawLine(Creion_red, 0, y, nr, y);
|


static int nr = 1;
static int stare = 0;
static int i = 0;
static int scr_h = Screen.PrimaryScreen.Bounds.Height;
static int val;
static double scala;
static int factor = 0;
static int y, y_v;
static int[] date_ac = new int[0];
static System.Drawing.Graphics Desen;
static System.Drawing.Pen Creion_blu;
int maxim(int[] date, int nrm)
{
int max = date[0];
for (int i = 0; i < nrm; i++)
{
if (max < date[i])
max = date[i];
}
return max;
}
int minim(int[] date, int nrm)
{
int min = date[0];
for (int i = 0; i < nrm; i++)
{
if (min > date[i])
min = date[i];
}
return min;
}
|
if ((stare == 1) && (i < nr))
{
this.button2.Enabled = false;
this.button3.Enabled = false;
this.button4.Enabled = false;
this.label3.Text = "[" + System.Convert.ToString(i) + "]=";
val = scr_h - Control.MousePosition.Y;
this.label2.Text = String.Concat(val);
date_ac[i] = val;
y = System.Convert.ToInt16(this.Size.Height - 70 - scala * val);
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i++;
}
if (i >= nr)
{
this.label1.Text = "Achizitie date terminata";
stare = 0;
this.button2.Enabled = true;
this.button3.Enabled = true;
this.button4.Enabled = true;
}
|
Desen = this.CreateGraphics();
Creion_blu = new System.Drawing.Pen(System.Drawing.Color.Blue);
scala = System.Convert.ToDouble(this.Size.Height - 120) / Screen.PrimaryScreen.Bounds.Height;
nr = this.Size.Width;
Array.Resize(ref date_ac, nr);
factor = 0;
i = 0;
Desen.Clear(this.BackColor);
this.label1.Text = "Se achizitioneaza " + System.Convert.ToString(nr) + " valori";
y = 50+System.Convert.ToInt16(this.Size.Height - 70 - scala * (scr_h - Control.MousePosition.Y));
y_v = y;
stare = 1;
|
Desen.Clear(this.BackColor);
double scala_m = System.Convert.ToDouble(this.Size.Height - 120) / (maxim(date_ac, nr));
i = 0;
do
{
y = System.Convert.ToInt16(this.Size.Height - 70 - scala_m * (date_ac[i]));
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i += 1;
}
while (i < nr);
|
if (factor < minim(date_ac, nr) - 40)
factor += 40;
Desen.Clear(this.BackColor);
double scala_m = System.Convert.ToDouble(this.Size.Height - 120) / (maxim(date_ac, nr) - factor);
i = 0;
do
{
y = System.Convert.ToInt16(this.Size.Height - 70 - scala_m * (date_ac[i] - factor));
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i += 1;
}
while (i < nr);
|
Desen.Clear(this.BackColor);
double scala_m = System.Convert.ToDouble(this.Size.Height - 120) / (maxim(date_ac, nr) -
minim(date_ac, nr));
factor = 0;
i = 0;
do
{
y = System.Convert.ToInt16(this.Size.Height - 70 - scala_m * (date_ac[i] - minim(date_ac, nr)));
Desen.DrawLine(Creion_blu, i - 1, y_v, i, y);
y_v = y;
i += 1;
}
while (i < nr);
|

static int nr=1;
static int stare=0;
static int i=0;
static int scr_h=Screen.PrimaryScreen.Bounds.Height;
static int scr_w=Screen.PrimaryScreen.Bounds.Width;
static double scala_h;
static double scala_w;
static int val_u; // tensiune
static int val_c; // curent
static int val_p; // putere
static int u,u_v,c,c_v,p,p_v;
static int [] tens = new int[0];
static int [] crnt = new int[0];
static int factor;
static System.Drawing.Graphics Desen ;
static System.Drawing.Pen Creion_blu ;
static System.Drawing.Pen Creion_red ;
static System.Drawing.Pen Creion_green ;
int max_p(int[]date1, int[] date2, int nrm){
int max=date1[0]*date2[0];
for (int i=0;i < nrm;i++){
if (max < date1[i]*date2[i])
max=date1[i]*date2[i];
}
return max;
}
|
if ((stare==1) && (i < nr)){
this.button2.Enabled=false;
this.button3.Enabled=false;
this.button3.Enabled=false;
this.button4.Enabled=false;
this.button5.Enabled=false;
this.label3.Text ="["+System.Convert.ToString(i)+"]=";
val_u=scr_h-Control.MousePosition.Y;
this.label2.Text = String.Concat(val_u);
tens[i]=val_u;
u=System.Convert.ToInt16(this.Size.Height-70-scala_h*val_u);
Desen.DrawLine(Creion_blu,i-1,u_v, i, u);
u_v=u;
val_c=Control.MousePosition.X;
this.label4.Text = String.Concat(val_c);
crnt[i]=val_c;
c=System.Convert.ToInt16(this.Size.Height-70-scala_w*val_c);
Desen.DrawLine(Creion_red,i-1,c_v, i, c);
c_v=c;
i++;
}
if (i >= nr){
this.label1.Text ="Achizitie date terminata";
stare=0;
this.button2.Enabled=true;
this.button3.Enabled=true;
this.button3.Enabled=true;
this.button4.Enabled=true;
this.button5.Enabled=true;
}
|
Desen= this.CreateGraphics(); Creion_blu=new System.Drawing.Pen(System.Drawing.Color.Blue); Creion_red=new System.Drawing.Pen(System.Drawing.Color.Red); Creion_green=new System.Drawing.Pen(System.Drawing.Color.Green); scala_h=System.Convert.ToDouble(this.Size.Height-120)/Screen.PrimaryScreen.Bounds.Height/2; scala_w=System.Convert.ToDouble(this.Size.Height-120)/Screen.PrimaryScreen.Bounds.Width/2; nr=this.Size.Width; Array.Resize(ref tens,nr); Array.Resize(ref crnt,nr); stare=1; factor=0; i=0; Desen.Clear(this.BackColor); this.label1.Text ="Se achizitioneaza "+System.Convert.ToString(nr)+" valori"; |
i=0;
do {
u=System.Convert.ToInt16(this.Size.Height-70-scala_h*(tens[i]-factor));
Desen.DrawLine(Creion_blu,i-1,u_v, i, u);
u_v=u;
i+=1;
}
while (i < nr);
|
i=0;
do {
c=System.Convert.ToInt16(this.Size.Height-70-scala_w*(crnt[i]-factor));
Desen.DrawLine(Creion_red,i-1,c_v, i, c);
c_v=c;
i+=1;
}
while (i < nr);
|
double scala_m=System.Convert.ToDouble(this.Size.Height-120)/(max_p(tens,crnt,nr)-factor);
i=0;
do {
p=System.Convert.ToInt16(this.Size.Height-70-scala_m*(tens[i]*crnt[i]-factor));
Desen.DrawLine(Creion_green,i-1,p_v, i, p);
p_v=p;
i+=1;
}
while (i < nr);
|
Desen.Clear(this.BackColor); |


namespace imag_02
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
System.Drawing.Bitmap img;
System.Drawing.Bitmap img1;
System.Drawing.Graphics Desen;
System.Drawing.Color cul;
private void Form1_Load(object sender, EventArgs e)
{
img=new Bitmap("termo.jpg");
img1 = new Bitmap(309,295);
Desen = this.CreateGraphics();
cul = new System.Drawing.Color();
}
private void Form1_Paint(object sender, PaintEventArgs e)
{
Desen.DrawImage(img,0,0);
for (int j = 0; j < 309; j++)
{
for (int i = 0; i < 295; i++)
{
//img1.SetPixel(j, i, img.GetPixel(i, j));
cul = img.GetPixel(i, j);
img1.SetPixel(j, i, cul);
}
}
Desen.DrawImage(img1, 300, 0);
}
}
}
|
|
|